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Helldivers 2: B-01 Armor

Video game costume

3D Printing Metalworking Complete
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This armor set is complete, and the page now serves as a record of the finished build, test fits, and the fabrication decisions that got it there.

3D Printing Sewing Aluminum Fabrication Nylon Webbing Vinyl Cutting Airbrush

The B-01 armor is a full wearable costume project balancing shape accuracy, mobility, and layered materials. It combines printed plates, sewn under-structures, metal details, and paint treatment into a final suit that still needs to move like clothing.

Final Build State

The finished suit has the things I wanted most out of it: a strong in-game silhouette, convincing layering between hard and soft materials, and a paint pass that stops the printed parts from reading like raw plastic. Getting there meant refining fit, cleaning up the soft goods, and making sure the whole thing behaved like wearable gear instead of separate components strapped together.

That is really the whole challenge of a build like this. The digital files can look great on their own, but the final costume only works if the undersuit, straps, spacing, and body movement all cooperate under real use.

Helldivers B-01 armor action pose during test fit.
Another test-fit view that helps show where the armor already succeeds as a wearable set instead of just a collection of finished pieces.

Reference and Translation

Part of the fun in game-costume work is translating a clean game render into something that still feels believable once it has seams, closures, body mechanics, and material thickness. This build lives in that space between prop making and clothing.

Comparison image between Helldivers game reference and the completed B-01 armor build.
A direct comparison between in-game reference and the completed build, which is where decisions about proportion, weathering, and comfort all start colliding in useful ways.