Maker Portfolio

Fabrication, costumes, CAD, and games.

I build things, from screen-accurate costumes and fabricated props to CAD studies and interactive game worlds. The throughline is the same every time: strong references, thoughtful iteration, and a lot of hands-on problem solving.

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Cosplay + props 3D printing + Fusion 360 Historical armor Godot game dev

One portfolio, multiple disciplines, same craft-first approach.

I am a hands-on maker focused on cosplay, prop fabrication, historical armor, CAD, and game development. My projects move between digital planning and physical execution, from modeling parts in Fusion 360 to sewing soft goods, shaping steel, wiring electronics, and building playable systems in Godot.

What ties the work together is the joy of figuring things out: translating references into real objects, solving fit and finish problems, and learning whatever tool a project demands. I like work that crosses disciplines and ends up feeling intentional, not just complete.

Screen-accurate costumes Functional CAD models Mixed-media fabrication Procedural game systems

Research heavy. Build ready. Always iterating.

I like projects that ask for more than one discipline at once. That usually means reference gathering, prototyping, test fitting, and refining until the final thing feels intentional instead of merely finished.

Current focus: large-scale costume builds and a Godot tower defense game.

Half-Life 2: Metrocop

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Close portrait of the Half-Life 2 Metrocop costume showing the helmet and chest armor.
3D Printing Fusion 360 Always Evolving

A screen-accurate Civil Protection build with mixed fabrication.

This build pulls together printed armor, fabricated components, sewing, finishing work, and electronics. It is one of the clearest snapshots of how I like to work: cross-disciplinary, reference-driven, and obsessed with getting the silhouette and surface treatment to feel right.

Open project page ->

A couple of the Metrocop props turned into real shop listings.

Some of the same CAD and prop work from the Metrocop project now exists as finished pieces people can actually buy. I want the portfolio to stay craft-first, but it is nice when the design work grows legs and leaves the bench.

Current listings

Metrocop belt box and stunstick

If you found the prop breakdowns through Half-Life 2 and want the finished objects, both listings are live on Etsy now.

Notes from the bench, the CAD screen, and the awkward in-between.

I wanted a place for the in-progress thoughts too, not just the polished end results. The blog is where I write about workflow changes, leather experiments, online shop ambitions, and the smaller observations that shape the bigger builds.

Read the journal

Latest entry | December 24, 2025

Leather, CAD, and the joy of cheating elegantly.

I wrote about using Fusion 360 to make editable leather patterns and 3D printed script stencils, which has been one of the most unexpectedly useful overlaps on the whole site.

Open latest note ->