Bastion is in active development. Screenshots, systems write-ups, and devlog-style updates will land here over time.
Bastion is a roguelite tower defense project built from the ground up in Godot 4. It is both a creative project and a technical one, combining game feel, procedural structure, unit balance, and pipeline experimentation.
About the Game
Players place defensive units across procedurally generated levels while managing limited resources against increasingly difficult waves. The design goal is to reward adaptation and decision-making rather than memorization.
Development Focus
This project is where I explore systems design, procedural generation, and Godot workflow all at once. It also serves as a sandbox for figuring out how visual assets, gameplay iteration, and production scope can support each other.