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Bastion

Roguelite tower defense | Godot 4

Game Dev In Progress
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Bastion is in active development. Screenshots, systems write-ups, and devlog-style updates will land here over time.

Godot 4 GDScript Procedural Design 3D Assets Game Systems

Bastion is a roguelite tower defense project built from the ground up in Godot 4. It is both a creative project and a technical one, combining game feel, procedural structure, unit balance, and pipeline experimentation.

About the Game

Players place defensive units across procedurally generated levels while managing limited resources against increasingly difficult waves. The design goal is to reward adaptation and decision-making rather than memorization.

Development Focus

This project is where I explore systems design, procedural generation, and Godot workflow all at once. It also serves as a sandbox for figuring out how visual assets, gameplay iteration, and production scope can support each other.